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Loot boxes in games like Fortnite are gambling and should be regulated

Virtual winnings in video games don’t count as betting in the UK. Regulators must recognise that children are being exposed to gambling  

By Rebecca Cassidy

30 January 2019

 

New Scientist. Science news and long reads from expert journalists, covering developments in science, technology, health and the environment on the website and the magazine.

Piñata-style loot boxes in the video game Fortnite

Epic Games

Epic Games, the creator of global hit video game Fortnite, announced last week that players would be able to see what is in loot boxes before they buy them. This follows growing criticism that loot boxes – virtual in-game purchases that contain random virtual prizes – amount to gambling. Are the criticisms right?

Psychologists agree that loot boxes share the structural features of gambling: real money can be exchanged for a reward that is apparently determined by chance. Loot boxes also produce the same results as gambling: repetitive behaviour which…

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