From Nick Csikesz
The study on “virtual violence”
(6 May, p 25) does nothing to prove that
violent games lead to violent people. Wolfenstein is a fast-paced action game
which requires quick reflexes and puts the player on edge. True, it has
violence, but a sports game has the same effect on people. Myst, on the other
hand, is slow-paced and thought-based, requiring the player to contemplate
actions before taking them.
Clearly, the person playing the action game will have a more competitive
spirit after finishing and would push a button longer. This is more to do with
competition than violence. I would be interested to see the results of a
violence-based game pitted against a sports game.
Westford, Massachusetts
